Unleashing imagination: fostering a maker mindset in elementary education

Explore tools, resources, and pedagogy to support integrated K-6 maker programs and projects. Experience tinkering, design thinking, and other frameworks that support hands-on exploratory learning for all grade levels. Find and develop ideas for projects and how to develop a classroom maker area that suits your class!

LET’S GET PHYSICAL:

HANDS-ON TECHNOLOGY IN THE elementary CLASSROOM

Join for an in-depth look at specific classroom technologies. Help your students take their STEAM skills to another dimension as you explore the exciting world of physical computing. Get first hand experience with tools like Makey MaKey, Makedo Tools, Micro:bit/Hummingbird, AnkerMake 3D Printers, and Glowforge laser cutters.

It’s not working! Social Emotional Learning through K-6 STEAM education

Being a maker involves a lot of emotional highs and lows. We’ll focus on the soft skills and social emotional learning that go hand-in-hand with innovation. Discuss how to support student social emotional learning, as they work to collaborate, compromise, manage expectations, and handle the failures and successes that come with making.


AI in education: effective uses for the classroom & beyond

What can AI do for you? Harness its powers to streamline your days and make your time more efficient used. Identify ways in which students can use it to in the classroom. Don’t be afraid- let’s jump in!

Integrating STEAM into General Education Classrooms

While many understand the benefit of integrating STEAM into their classrooms, how to go about implementing it may be a bit difficult. We’ll share best practices in project-based and maker learning!

Diversity, Equity, and Inclusion: PBL and STEAM for Everyone

While exposing students to STEAM and making is an important opportunity, that alone is not enough to close the STEAM gap for many women, minorities and underrepresented groups. We’ll examine inclusive teaching strategies and other methods to help make your program more accessible and engaging for all learners.